Tuesday, 25 October 2016

Mother Goosegog Races Skeletons

“…we only made it so far, but then got separated ma’am.”

The ranger rubbed a soot-smeared hand over an equally soot-smeared forehead.

Newly-filched potion bottles clinked and glugged as Mother Goosegog rose stiffly from the hunk of masonry she was sitting on.

“Well they haven’t come this way…They must be ahead somewhere.” She squinted into the gloom. “I see fires… torches maybe?”

The javelineer wiped the ichor from his spear and sighed. “I’m still not convinced I fully killed that thing, so I don’t suggest going back missus.”

“Fair point…” Goosegog peered at the cracked pipework. “That one’s big enough for you to fit in; if it leads to the other side of this room then at least some of us could make it out.”

The javelineer nodded and disappeared into the gloom.

“So we go on?” The ranger adjusted his cloak. “Very well, but I can’t help feeling that something is still behind us…”

Time for one more solo game – the Skeletal Run!

Our intrepid heroes (Witch, ranger, tracker and two thieves) moved forward. Flickering flames both ahead and behind them revealed themselves… Burning skeletons!

Notching his bow, the ranger quickly dispatched a skeleton sneaking up behind him.

A fog spell screened the two thieves as they raced along the left-side wall.

The tracker turned another sack of burning bones into a smouldering pile.

But they just kept on coming, forcing the ranger to keep fighting.

The thieves clambered up onto some rubble to dig out a treasure, only to be set upon by two more skeletons. Luckily the thieves prevailed on both counts!

Ranger and tracker closed ranks to allow their employer to claim another treasure.

The ranger grabbed a treasure and made a run for it. Meanwhile one of the thieves made it off the board while his colleague joined in the fray alongside a now wounded tracker.

They won the fight but could not damage the skeleton, opting instead to push it away thus earning themselves some breathing space. The thief acted as rear-guard while the others escaped.

Only to succumb to the burning tide.

Another fun solo game! Once again Goosegog managed to nab all the treasure, but at the cost of one of her warband. The hour was now getting late, so I had to pack up, two-thirds into the campaign. Mother Goosegog and co. will have to wait a while before they can finally attempt to escape the clutches of Dark Alchemy…

Mother Goosegog and the Alchemical Monstrosity

As the last echoes of the explosion died away, the old witch pulled herself out of the rubble. While her eyes adjusted to the flame-lit chamber she cursed herself.

“Stupid woman!” she spat. “Too scared to face the big boys so you go hiding in the tunnels… and then this…”

She surveyed the wreckage: what was once clearly an alchemical factory, now torn apart and smouldering.

“Eurgh, my head…”

She span round by instinct, holding her broomstick in a defensive posture, only to lower it as the javelineer she had recently hired clambered out from under a fallen roof beam.

“Missus, what happened?”

“Something went ‘bang’, that’s what,” she snapped, as behind her two other members of her band began to extricate themselves. “Come, we need to find the others and get out of here.”

With their entrance way blocked by fallen masonry, they headed towards a distant speck of light.

“This way I-“


“Ah. I think we may not be alone…”

So it was the weekend, the kids were in bed, my good lady wife was on a late shift and I had a boot full of Frostgrave stuff from the previous day’s gaming. Also I wanted to improve my Witch warband a bit, so… Dark Alchemy anyone?

First up was the Alchemical Monstrosity scenario – pitting a partial warband (my Witch, a thief, javelineer and tracker in my case) against the titular monster on a 2’x2’ board. Oh, and some rats…

…one of which duly appeared when I fluffed the first initiative roll…

Goosegog and her compatriots edged forward, taking whatever cover they could find, or using a Fog spell to hide from the monstrosity. Could they survive the encounter and still escape with some treasure?

The tracker hid behind a crumbling wall as the monstrosity scanned the devastation for it’s prey.

Witch and javelineer similarly hid behind a squat obelisk, alerted to danger by a savage squeaking sound.

Another fudged initiative roll and on came another rat.

The javelineer leaped out to skewer the creature, egged on by his employer. One treasure nabbed.

Thief and tracker also splatted a rat and obtained a treasure.

The monster approached - it had to be faced sometime! As Goosegog made a dash for it, flinging a Bone Dart, the javelineer is pinned by the monstrosity! Okay, let’s roll – red dice for the javelineer, blue for the monster…

What’s this? A 20? Critical hit! (Note: upon re-reading the rules after the game, I discovered that the monstrosity is actually immune to critical hits – oops! I cover up this mistake by stating that it had already been Bone-Darted and was already low-ish on health).

The alchemical monstrosity went down! (*cough*)

Thief and tracker, both now treasure-laden, headed for the nearest door; but would it be the right one?


But they weren’t out of the woods yet, as another rat scuttled out of it's hole.

This one fancied witch and chips for tea…

Thankfully Mother Goosegog managed (just about) to kill the rat and everyone made it out of the chamber. All four treasures had been ‘liberated’, but they still had to find their way out…

Monday, 24 October 2016

Thaddeus Hits the Huts

“Must’ve been quite a battle…” Thaddeus looked down at the dead snow leopard and grimaced.

“There are more bodies over here my lord, and blood trails too.”

“Hmm.” The Summoner looked past his apprentice to the jagged tower brooding in the distance. “This place does not feel right – we are fortunate to have arrived after the event I think.”

“So onwards my lord?”

“Indeed. In my visions I saw a place a little further hence. Ancient huts in which there is much treasure, guarded by evil spirits.”

“Um, ‘evil’?”

“Most unpleasant.” Thaddeus chuckled as his hands began to glow. “Luckily I have prepared for all eventualities…”

So onto the second game of the day - the Haunted Houses scenario. Alan had to make a move, so it was just me vs Giles. With Mother Goosegog faring so poorly last time, and Giles’ Lady Catherine easily outstripping her in terms of experience, it was time for Thaddeus Daemoncall to return.

Both warbands made their way warily towards the crumbling huts, soldiers primed against supernatural attacks thanks to liberal doses of the Enchant Weapon spell. In the centre, my treasure hunter was first to enter a hut. He grabbed the treasure; and out of the shadows…. Nothing – phew!

However his digging had attracted the unwelcome attention of a more corporeal kind – two ice spiders looking for an easy meal.

One of Giles’ treasure hunters followed suit, but was not so lucky. A ghostly apparition appeared next to the treasure and attacked!

The remainder of my warband, supported by a summoned imp (my base improvements finally proving their worth) headed left to another hut. All was quiet in this corner, but then… a rumbling sound…

A giant worm erupted from the ground, right behind my spellcasters! Halfinch the thief and Sir Pierre the Knight about faced and raced to protect their masters.

On my right, captain Red Sandra led the men to another hut whilst a summoned zombie shambled after them in an effort to keep up.

Giles’ treasure hunter, his sword given a magical pep talk, easily defeated the wraith.

Gnawing on a freshly summoned imp, the giant worm turned to face Halfinch and Sir Pierre.

One of my crossbowmen reached a high enough point to survey the battlefield and cover his comrades. As an infantryman grabbed another treasure (thankfully not summoning another wraith), he spotted an enemy archer and dropped him.

I now had three out of the six treasures in my possession. My original plan was to secure these and then have my captain lead my heavy hitters in an attack on my opponent, but the arrival of the giant worm changed my priorities somewhat.

Still I could mess with the enemy by dropping an imp in amongst them – pity they had to go an shoot it…

My warband swamped the worm, Red Sandra wounding it with a furious charge, leaving my barbarian to finish it off.

Unsupported, a flanking manoeuvre by Fluffy II (or is it III, I lose count) is put down.

After wandering around for a bit, an ice spider noticed my zombie – rotting meat is better than none… Thankfully the shuffling cadaver had enough wits left to defeat the arachnid.

With the worm dealt with, the heavy hitters could finally advance towards the retreating enemy, who had also obtained three treasures.

The second ice spider attacked my zombie and turned it into dust, only to be shot down by my crossbowman.

Lady Catherine deployed her now trademark Wall spell to stymie my advance and made her escape.

“Come back and face the bare buttocks of wrath!” yelled my barbarian.

So three treasures each and honours even, although Giles gained more experience due to his slaying of a wraith. Sadly Fluffy did not survive the encounter and again my treasure rolls left a lot to be desired, but the gold and trinkets will at least enable me to buy another warhound.

Another fun game with the wandering monsters causing absolute havoc for my warband – who could ask for anything more! Be sure to check out part 1 and part 2 of the battle from Giles’ perspective on his blog.

But what of Mother Goosegog…?

Mother Goosegog and the Silent Tower

“But I don’t understand! Why don’t the wizards all just get together and share the treasure out among themselves?”

“Because young ‘un, they’re stupid!”

Mother Goosegog winced, her shoulder throbbing from where the necromancer’s bone dart had struck. She turned to her wide-eyed apprentice  and forced a smile.

“Never mind eh? This tower is supposed to be a centre of null energy. If the sickness is magical then it’s worth looking at, but usually no self-respecting wizard would go near such a thing, so we should be left alone to-“

She stopped at the sound of raised voices in the distance.

“Never mind,” she sighed, “fetch the others…”

After obtaining the necessary permits from She Who Must Be Obeyed, a day’s gaming was in order. With Giles bringing out his new-ish level 10 Enchanter warband, and club member Alan coming along with an untested (also Enchanter) bunch, I decided to give my Witch warband another airing (it being more sporting to field her level 2 gang as opposed to my usual level 24 Summoner band.)

As we were at Giles’, we used his Mordhiem scenery, with my Pringles tube Silent Towers lurking in the middle of it all. Mother Goosegog, having hired an extra tracker, also boosted her small band with a snow leopard, ice toad and a raised zombie.

Having rolled for table sides, I found myself facing Giles’ band in opposite me, with Alan’s too close for comfort on my left. Most of my warband thus took cover in a coaching inn in the centre of my deployment zone, with my dwarf crossbowman clambering up to get a better field of fire.

My right flank was unthreatened, so my ranger and a thief, watched over by my apprentice, headed there in search of treasure.

Alan’s band moved towards my right, going for a treasure chest that I also had my eyes on. By way of discouragement my snow leopard raced forward, supported, courtesy of a Leap spell, by my slow but deadly ice toad.

As my slow leopard went down fighting, my zombie also shambled forward for a bit of zombie-on-zombie action. My embattled left flank was by now screened with a wall of fog, but this wasn’t enough to screen my crossbowman, who was badly wounded by one of Alan’s archers. With only one action per turn, the dwarf was now practically useless, considering that to move into cover, reload and then fire now took three whole turns.

Meanwhile the rest of Alan’s band lightly probed on Giles’ flank, leaving him relatively free to advance on the tower.

Fighting on my left continued to rage, buying Alan enough time to snag the coveted treasure. With my snow leopard dead, ice toad wounded and zombie soon to crumble into dust, any thoughts of a strong advance on this flank where swiftly disabused.

However fortune is known to favour the brave, so thief, knight and tracker moved into the fray. Could my knight, complete with a recently purchased magical weapon, cleave his way through to the treasure?

Giles’ warband continued towards the tower, nabbing any treasure within easy reach whilst screening themselves from any harm with Wall spells.

Gile’s captain was the first to reach the top of the tower! With most of my warband tussling with Alan’s (staying alive thanks to a freakish run of critical hit 20s) I was in no position to stop him.

Knight and thief continued to carve their way through Alan’s band, but the treasure was slipping away…

Finally I felt safe enough to advance to the tower. The treasure (worth a whopping 3 rolls on the treasure table) was firmly in Giles ‘possession, but I could still get experience from climbing up the tower. Therefore my Witch, accompanied by her tracker bodyguard, reached the base of the tower whilst one of my thieves distracted the opposition on the walkway.

Mother Goosegog climbed the outside of the tower rather than bump into any enemies descending inside. Surprisingly spry for her age, she got to the top and admired the view (with the exception of the gaudily dressed captain hauling away the fabled treasure!)

The fight on my left slowly died away, as did the combatants. Thus the warbands sloped away, some in triumph, others (well, mine to be exact) in defeat. Giles’ batrep – part 1 and part 2 – can be read on his blog.

Mother Goosegog only managed a single treasure, easily taken from the right flank by my ranger. Alas the treasure roll result was pretty meagre. Alan took two treasure while Giles, wisely leaving us to squabble amongst ourselves, nabbed four, including the one on the top of the tower – in total a whopping 6 rolls on the treasure table!

Luckily all of my band survived except the snow leopard, though I ‘sacked’ the ice toad – my plan of leaping him into action and using his triple damage attack failing dismally. In retrospect I should have made a move on the tower sooner, relying on Fog spells to screen me from harm, but hey ho, next time maybe!

Despite the poor returns, it was a great game, with plenty of thrills and spills – but the fun wasn’t over yet…